Reason Number 5 why Music Sales might be/are down Let’s Talk about Second hand Games.

Hot:

The other day we hinted about the importance of Computer Games to the new economy.

Patrice Geoffron in his report to BASCAP, destined for the heads of Governments throughout Europe, unfortunately omitted to include the value of the video games industry in his report, even though in the most recent IFPI report, Mr. Kennedy, the Chairman of IFPI recognised that Games had overtaken music as the number one selling media commodity.

Source 1 IFPI 2010 Digital Music Report

Today, we are not going to analyse the discretionary household expenditure portion of the 267 million or so games that have been sold (yearly/aggregated)  in the EU since 1998.

Clicking in the above will download a copy of the source excel file

Or the 60 million kilos of games missing from the PRA 36500 datasets.

At 130 grams per game, (DVD, case and booklet) we make that 461,538,461 computer games that were shipped but never manufactured.) Yeah right!

Must have been pirated games that were sold. (I’ve heard of commercial in confidence but quite frankly this is ridiculous…… I don’t see any valid reason why the numbers can’t be supplied ten years after the event…. surely the competition wouldn’t learn anything valuable ten years later……)

But let’s not discuss that yet….

Nor will we dwell on the growing sales of computer consoles designed exclusively for gaming.

Or why console sales in the UK appear to be falling in comparison to the market growth in the US. (Because of course, everyone knows, you can’t pirate a consol… it’s hardware.)

Nor will we spend any time discussing the apparent huge boost in revenues to the games industry, companies like Sony, Microsoft,
Nintendo, on the occasion of the launches of the DS, Wii, XBox360 and of course the PS-3 and how those billions of dollars curiously resemble the drop in the music numbers.

No, we’re not going to talk about all that. Everyone already knows all that, except perhaps M. Patrice Geoffron (who doesn’t believe that companies like Microsoft and Vivendi and their publishing products, should be included in his report on job loss in the EU).

Today, we will travel geographically southwards to the forgotten continent. The antipodes, or for persons not located in between the UK and the Netherlands, Australia; and backwards in the fourth dimension to 1979.

We do this to find a set of statistics that are (mainly) isolated from possible cross border purchase/sale statistical contamination principally through Australia’s distance and subsequent shipping costs.

With a population of approximately twenty-two point six million people; Australia quite often technologically benefits in it’s physical remoteness and small population base by being selected as the test bed for new technologies, (cellphones in the early eighties) and occasionally we are not (lack of micro computers in the late seventies). In fact, we were the last ones to get a Radio Shack in the 70’s.

What did happen is that when Radio shack did finally open in Oz, Dick Smith (a competitor) opened shop
simultaneously and with the ensuing competition, it appeared that everyone could afford to buy an Atari, a TRS-80, a Pet Commodore, an IBM clone or an Sinclair ZX.

Australia went computer mad. (Although with TIME magazine voting the IBM 5129 the Man of the year…, possibly it was the whole world that went comuter mad.)

“Music? Don’t bother me woman, and turn down Tina Turner. I’m writing a program to classify all your recipes.”

The eighties were amazing. We went from a nation with one computer per eleven thousand people to one computer
per ten households in less than ten years.

In 1983 at the Koltai residence, in the distant countrified remote city of Darwin (near Kakadu), we had a
Ferranti, an Olivetti, an ATT&T 3B2 a DRS300 an NEC HO2 and my favourite, the Phantom Chess Challenger (which was a chess game with XY self moving chess pieces and not technically a computer – with keyboard, but it used to beep, and it’s a game, so it’s included.)

Each computer had a variety of games installed, depending on the computers capabilities and operating system.

The NEC had an advanced Noughts and Crosses, the The 3B2 used to dial-up Minerva and we would play Zork online (at the blindingly fast speed of 150 bps…..), before Infocom released Zork for IBM at the bargain basement price of only $79.95.

As Australian households warmed to their new technical toys (that kept the kids busy for hours – unlike music
that wouldn’t keep them out of mum’s hair for more then ten seconds…..) software consumers overnight, became wannabe game programmers.

SIMTEL20, the White Sands facility that was volunteered for civil use by the US government in 1979
suddenly became a repository for thousands of Amiga, IBM and Apple users.

Each of these users purchased a modem and called their local BBS; which of course in Darwin, was “moi”. My entire
role in life in those days was to get the best software so that my users could “play”.

Definition of the best software?  Sure, anything that was public domain that was a utility or game that had source code.

The public had computers and they wanted to learn how to emulate Bill Gates; and each one purchased sound cards,
more memory, a Borland compiler or two, advanced 640×480 graphics cards, larger monitors, modems and for the kids… ahem ahem, some games.0

Exit the past, arrive back in the present, Saturday Afternoon, the 1st of May 2010.

On eBay in Australia there appears to be between fifty to sixty thousand second hand Video games available for sale on a rotating basis with each listing taking between seven and ten days to finalise. (Finalise does not necessarily mean a sale. Listings can expire with no bids thereon.) That produces a turnover of around 6295.8 games per day.

Ebay Category Games

Rank

Platform

On Offer

1

PC

12,047

2

PlayStation 2

9,120

3

PlayStation 3

7415

4

Xbox360

6,725

5

Nintendo DS

5,956

6

Wii

5,706

7

Xbox

2,423

8

PlayStation

2,351

9

PlayStation Portable

2,131

10

Nintendo 64

1,412

11

Mega Drive

1,168

12

SNES

1,149

13

Game Boy Advance

927

14

GameCube

914

15

NES

809

16

Game Boy

701

17

Master System

673

18

Atari

332

19

Game Boy Colour

297

20

Saturn

195

21

Apple

130

22

Dreamcast

120

23

Not Specified

91

24

Game Gear

88

25

Commodore

59

26

Mega CD

12

27

Intellivision

6

28

Colecovision

1



Saturday 1/May/10

62,958

To calculate the average value, we traveled to the other side of the world to a popular games pricing site, http://videogamepricecharts.com used by secondhand retailers globally as a price indicator.

(Whose principal audience according to Alexa is :Based on internet averages, videogamepricecharts.com is visited more frequently by males who are in the age range 18-24, have no children, are college educated and browse this site from school).

Game System

Total Vendors

Avge Price

Total Games

Avail Second Hand

Atari 2600

774

58.97

539

414

Atari Lynx

102

15.23

84

63

Gameboy Advance

3846

8.19

1088

1064

Gameboy Color

3192

5.44

960

941

Gamecube

2288

8.39

646

605

Mac Games

292

24.23

147

132

Neo Geo

62

190.74

55

45

NES

2863

63.70

814

802

Nintendo 64

1237

8.97

338

338

Nintendo DS

3860

14.05

1231

1205

PC Games

926

28.68

406

378

Playstation

4972

7.46

1309

1308

Playstation 2

7030

7.39

1921

1908

Playstation 3

1322

27.49

457

456

Sega Dreamcast

992

10.92

300

280

Sega Genesis

2609

8.64

713

706

Super Nintendo

2779

24.59

727

726

Wii

2440

17.73

779

770

Xbox

3564

5.37

1002

938

Xbox 360

2254

19.52

679

673

3DO

340

16.15

172

156

Atari 5200

104

21.40

85

63

Atari 7800

98

11.51

85

45

Colecovision

194

17.07

120

108

Commodore 64

352

22.09

581

274

Intellivision

221

14.61

113

111

Jaguar

87

20.95

69

50

PSP

1520

11.72

542

524

SegaGear

545

5.88

303

232

Sega CD

414

11.52

160

143

SegaSystem

391

12.87

318

180

Sega Saturn

719

16.58

260

253

TurboGrafx-16

260

27.97

118

115

Virtual Boy

40

76.45

17

16

52689

$ 24.78

17138

16022

Where we discovered that the average price for a second hand computer game from N=844,183,158 (avail second hand games times total vendors) was $24.78 (USD),

If we accept the premise that 54.8%[i] of eBay listed items conclude successfully in an average of 7 days, and; eBay in Australia has 3.2 million registered users;

then the Australian eBay market in used computer only computer games totals $ 33,493,301.51[ii] per annum or $ 10.47 per eBay user. ($1.52 per capita).

If we allow for a similar interest by non eBay users (at a rate determined to be 69% of the total Australian population with a PC at home) and we attribute the satiation of their interest via more traditional low cost reselling venues, i.e.: flea markets, garage sales, classifieds, local notice-boards, friends and pawn shops, then suddenly, we get to $ 49.65 for every household in Australia, with a computer, per annum.

If we add that to Australia’s wholesale music purchases per household…

Remember, this is for the entire household, and not per capita.[iii]

2002

2003

2004

2005 ^

2006

2007

2008

2009

Music Wholesale $ (AUD)

609,534,000

646,002,000

606,970,000

520,267,000

483,915,000

422,247,000

371,448,000

366,868,000

AU Households

7,505,674

7,645,366

7,783,687

7,920,842

8,058,248

8,186,752

8,315,589

8,444,779

Per Household

$ 81.21

$ 84.50

$ 77.98

$ 65.68

$ 60.05

$ 51.58

$ 44.67

$ 43.44

As Mr. Spock would say….                     “Fascinating”.

The argument is of course slightly flawed because we must allow for;

  • not everyone with a computer wants to buy second hand games, and;
  • most persons with a computer and inclined to play games are no doubt aware of the cost benefits of
    purchasing via eBay and would therefore lost likely do their shopping online.

However, it does make for an interesting thesis and as my regular readers know…. It’s at least as credible as the Music Industry claims that piracy has damaged their revenue model.

In closing to give you a little more thinking music…  (Leonard Cohen “Everybody knows”)

Let us return to that N number….. 844,183,158 second hand games for sale, globally.

The company states that they obtain their pricing from several sources:

The prices shown in the table above are the average price for each game over the last 90 days on eBay.com,
Amazon.com, Half.com, and JJGames.com. The prices are updated daily. The price is what an
individual would receive for buying or selling a used copy of the game.

We decided to use the same numbers as we used from eBay Australia, above.

i.e.: 54.8% of all games sell within seven days, however, we thought we would make it 30 days on a global basis, in honour of the recession.

The total? $10,130,197,896 for second hand games ONLY. No consoles, no attachments. Just pre-loved, aging
computer games.

That’s a global per capita of around $1.40.

Makes one think about those claims of computer piracy being the reason for the drop in sales numbers for the music guys…….

The new games and new software that’s been sold in the EU since 2000?

That’s a story for another day.. and what a story!


[i] Confidential Source

[ii] At USD>AU exchange rate 0.931637 · 1.07338

[iii] We consider that with the millenials tending to live at home until about age twenty-five, we should count per household.

References:

PRA 36500 Games & Toys 2007

31010DO001_200909 Australian Demographic Statistics, Sep 2009 -ABS

Resources:

Everybody Knows (Cohen, Leonard;Robinson, S)

Everybody knows that the dice are loaded
Everybody rolls with their fingers crossed
Everybody knows that the war is over
Everybody knows the good guys lost
Everybody knows the fight was fixed
The poor stay poor, the rich get rich
That’s how it goes
Everybody knows